Session 74 — Party flees, evacuates Jorenn, teleports to Cloudwatch. The Council lays out the endgame: Remnants, League of Miracles, Calmyros, and securing the device from Westruun. Iron Authority is reviving Bane.
Session 75 — Resupply in Emon. The Demon Prince is named: Graz'zt. Vex hands over 18 healing potions; Gilmore's discount spree drains the party gold to 0. The group commits to the Remnants lead: handle the remnants, recover the bomb, and potentially rescue Alorah's soul.
Session 76 — (Sessions 1-51 not digitized in this vault.) Bohdi is promoted into the Clasp inner circle. Fetch — framed by a forged signature on Myriad letterhead — names the Remnants location: the Shadebarrow in Ebonroot, via Sevil Howthess's bloodline. The party takes Buddleia Austan's cursed signet ring (the iron-gate key) and ends the session fighting "murder ghosts." The Westruun anchor needs moving after Quash tried to disintegrate it.
Intelligence — Fetch's letter, decoded. The rival relic hunter Blaine Kraverrogg is a secret Cult of Vecna devotee, using the League of Miracles as unwitting funding. He broke Sevil Howthess's grandchildren (Camilla Tenver, Buddleia) with "waking nightmares" to find the barrow, which he calls an Orcus-sealed vault of "pure malice" — a weapon to use against the Republic in Vecna's name. He has left for Ebonroot (Bohdi's former home) to excavate it personally. The sign-off, "the eye sees all, the hand takes all," confirms Vecna (the Eye and Hand).
Session 77 — Murder ghosts and ghouls destroyed in Buddleia's townhouse (Ki's thunderous floor-pound finishes the wall-hiders). Grai's Curse of the Hells identified by High Scholar Lyra Finch (Legend Lore) and removed with echoes — 4d10 psychic per long rest. Camilla Tenver's second ring missing; Blaine likely keyed. Quash "almost done" with the anchor, lab wrecked.
Session 78 — Out of Westruun ahead of the devil army, across the Dividing Plains (necromantic blight in the grass) to fog-choked, palisaded Ebonroot. The party reaches the Thistle Farmstead too late — the farmer Hollis and both children are dead — and cuts down fog-raised ghouls and a skeleton horde. They meet Camellia Springshower, a Circle of the Blighted druid who confirms the corpse-raising fog now pours from the Shadebarrow and agrees to guide them there.
Session 79 — Into the Shadebarrow. The Austan signet opens the iron gate, which will not reopen from inside without it. Below: a round chamber with no exits built around a tree carved from stone, and a wall tally of seven keys with six struck through. Ki lifts the first Glyph Key off a stone branch and opens a one-way portal into a vine room, where blood-drinking vines, wights and wraiths nearly take the party apart. Bohdi's Chain Lightning kills the wraiths and drops two more keys. The doors the wights were hammering on were never locked.
Session 80 — A Glyph Key drops an abjuration mist barrier and the barrow opens into the Dark Gardens. The party backs unseen out of a hatchery of caged, shrunken, blighted monsters, walks away from a blighted farm worked by vine-grown skeletons under three or more huge shambling mounds, and reaches the Garden of Dreams, where the air itself puts Thrack to sleep. There they meet Theria, a courteous hooded gardener who names the three gardens, names the absent Meirja as the hatchery's owner, and admits to an arrangement binding him to a purpose he will not name — then pulls back his hood to show a dead fae face with green light in the sockets. The fight that follows ends with Bohdi dragging a blighted dragon into Theria's corner and killing both with one Chain Lightning.
Session 81 — A locked door off the failed garden leads into Temples of Despair — the DM corrects the fourth Glyph Key's naming on the spot; it is not Temples of Turmoil, a separate, still-unfound area. The party clears the Temple of Light (animated gargoyle statues, an offering-shrine puzzle) and finds a dead Cult of Vecna operative, taking his insignia, pouch, and spellbook. They push into the Temple of Shadow (same layout, inverted mechanic, a wailing curse) and end the session on an open door, contents unknown. Imdra rejoins the party.
Session 82 The door is a closet, and opening it wakes eight wraiths from the Temple of Shadow's pillars. Their touch halves hit point maximums and each explodes in psychic energy as it dies. Thrack kills one and is dropped by the blast, Finn goes to 0, Camellia's Whirlwind swallows a dire wolf that lives to tell it, and Imdra's mass heal pulls the party back. All eight destroyed; short rest in the secret hallway; the party reaches level 12. Teleportation is blocked in the dungeon, but the circles work.