The Shadebarrow's iron gate standing open in a grassy hillside, pale fog spilling out of it and running downhill

A Dungeons & Dragons Campaign · Year 1836

TAL'DOREI NIGHTS

Six heroes racing a cult to an Orcus-sealed barrow, with a demon prince already loose beyond the broken divine gate. Everything we've dug up is here.

Threat Level: Critical Graz'zt walks the Prime Material · the party is inside the Shadebarrow with no way back out · six of seven keys were spent before they arrived.
6Heroes
11Level
28Sessions
1836In-Game Year

Last time, under the barrow

Session 79 — Into the Shadebarrow

The world of Tal'Dorei

Map of Tal'Dorei

From Emon in the west to Ebonroot in the east. Open the full map to measure travel distances by clicking.

Map of Tal'Dorei 📏 Open the map — click to measure distances

The Archives

Four ways in

Live character stats, the compendium, every session recap, and where things stand right now.

Know your enemy

Active Threats

Demon Prince

Graz'zt, Demon Prince of Indulgence

Crossed the divine gate. The ancestors are waking at Ebonroot, and the Abyssal Anchors crisis deepens.

Sealed Vault

The Shadebarrow

An Orcus-sealed vault of "pure malice" in Ebonroot. Blaine Kraverrogg and the Cult of Vecna mean to weaponize it against the Republic.

Conspiracy

The Forged Signature

Someone inside the Clasp is forging Fetch's signature on Myriad letterhead. A rival wants his spot — or wants the party distracted.

The heroes

The Party

Who travels with them

Companions